Clinical trial · Interventional
BINGO: Bridging Knowledge, Increasing Awareness
BINGO: Bridging Knowledge, Increasing Awareness - Empowering the Black Community Through Educational Gamification on Cancer Screenings and Clinical Trial Diversity
- Source
- ClinicalTrials.gov
- Retrieved
- Sep 8, 2026
- Layer
- normalized (units and labels harmonized; values unchanged)
- Run
- ING-CLINICALTRIALS-20260908-000001
Summary
Brief summary (as posted)
The U.S. population is becoming more diverse, but minority groups are still significantly underrepresented in cancer clinical trials. This disparity limits our understanding of how treatments work across different populations. Efforts like the 21st Century Cures Act aim to improve inclusion, but challenges persist due to historical mistrust and complex barriers in healthcare. To address these issues, Penn State Health is using a fun and educational approach called "BINGO" to engage the African American/Black community in Dauphin and surrounding counties. Led by the PSCI Diversity Navigator, these BINGO games will provide information about cancer and clinical trials in a relaxed setting. The goal is to build trust, increase awareness, and ultimately improve participation of underrepresented groups in clinical trials. Through this initiative, they hope to connect participants with needed healthcare services and gather feedback to tailor future trials to community needs. This approach aims to foster collaboration between minority communities and the healthcare system, ensuring that clinical trials reflect the diversity of the population they aim to serve.
Conditions
Conditions (2)
Free-text conditions as registered, with the CancerIndex entity they were reconciled to and the match type.
| Condition (as posted) | Mapped entity | Match | Confidence |
|---|---|---|---|
| Cancer Education | — | UNRESOLVED | — |
| Health Equity | — | UNRESOLVED | — |
Interventions
Interventions (1)
| Intervention | Type | Mapped drug | Match |
|---|---|---|---|
| Bingo Educational Game | Behavioral | — | UNRESOLVED |
Design
Arms and outcomes
Arms (1)
- type
- EXPERIMENTAL
- label
- Bingo Educational Intervention
- description
- Single-arm, interventional study where all participants will engage in the Bingo game as an educational intervention.
- interventionNames
- Behavioral: Bingo Educational Game
Primary outcomes (3)
- measure
- Feasibility Measure
- timeFrame
- one year
- description
- Percentage of Participants Attending a Complete Bingo Game Session and Completing Pre- and Post-Test Surveys.
- measure
- Utility Measure
- timeFrame
- one year
- description
- Pre- and post-test scores on knowledge-based questions will be compared to measure the effectiveness of the educational content.
Eligibility
Eligibility (as posted)
- Sex
- Female
- Minimum age
- 18 Years
Show eligibility criteria text
Inclusion Criteria: 1. Age: Adults aged 18 years and above. 2. Gender Identity: Individuals identifying as cisgender, transgender, or females. 3. Language Proficiency: Proficiency in English equivalent to middle school/high school level. 4. Registration: Completion of registration via the provided RedCap link prior to the Bingo session. 5. Consent: Willingness to provide written consent at the beginning of the Bingo session to participate in the research study. Exclusion Criteria: 1. Age: Individuals under the age of 18 years. 2. Gender Identity: Participants who do not identify as cisgender, transgender, or females. 3. Language Proficiency: Inability to understand English at a middle school/high school level. 4. Previous Participation: Individuals who have already participated in a previous Bingo game session for this study. 5. Medical or Cognitive Impairment: Participants unable to provide informed consent or actively participate due to medical or cognitive reasons.
References
Publications (0)
Data not yet available