Clinical trial · Interventional
Virtual Reality as a Distraction Technique for Performing Lumbar Punctures in Children and Young Adu
Virtual Reality as a Distraction Technique for Performing Lumbar Punctures in Children and Young Adults With Leukemia: a Feasibility Study
NCT04092803CI-TRIAL-00079156completedN/AClinicalTrials.gov clinicaltrialsProvenance
- Source
- ClinicalTrials.gov
- Retrieved
- Sep 8, 2026
- Layer
- normalized (units and labels harmonized; values unchanged)
- Run
- ING-CLINICALTRIALS-20260908-000001
Summary
Brief summary (as posted)
The goal of this feasibility study is to determine if Virtual Reality (VR) can be adequately used as an alternative to General Anesthesia (GA) for Lumbar Punctures (LP).
Conditions
Conditions (1)
Free-text conditions as registered, with the CancerIndex entity they were reconciled to and the match type.
| Condition (as posted) | Mapped entity | Match | Confidence |
|---|---|---|---|
| Leukemia | Leukemia | ONTOLOGY_EXACT | 0.90 |
Interventions
Interventions (1)
| Intervention | Type | Mapped drug | Match |
|---|---|---|---|
| Virtual Reality | Other | — | UNRESOLVED |
Design
Arms and outcomes
Arms (2)
- type
- NO_INTERVENTION
- label
- GA for LP
- description
- Patients who decline to undergo an LP with VR will be asked if they would be willing to participate by answering questionnaires specific to their pre procedure anxiety. This will include questionnaires 2 and 3 from above. The investigators will also plan to collect vital sign data if they agree to participate in that capacity.
- type
- EXPERIMENTAL
- label
- VR for LP
- description
- The patients in this study will be presented the opportunity to use VR instead of undergo GA for a LP. Patients who agree to undergo an LP with VR will be assessed by a certified child life specialist (CCLS) to determine whether the patient is an appropriate candidate for using VR.The system includes a VR headset with VR software already loaded in to it. The VR software to be used is either a game called "Pebbles the Penguin" or "SpacePups" (Weightless Studios).
- interventionNames
- Other: Virtual Reality
Primary outcomes (1)
- measure
Eligibility
Eligibility (as posted)
- Sex
- All
- Minimum age
- 10 Years
- Maximum age
- 25 Years
Show eligibility criteria text
Inclusion Criteria: 1. Pediatric and young adult patients 10-25 years of age 2. Lumbar puncture for chemotherapy per leukemia therapy 3. Cognitively appropriate 4. Assessed by child life specialist as appropriate to use VR 5. Previous LP with GA 6. Tested negative for COVID-19 Exclusion Criteria: 1. History of seizures 2. Active headache 3. Active nausea or vomiting 4. ASA (American Society of Anesthesiologists) greater than 4 5. Allergy to lidocaine, procaine, or propofol 6. Developmental delay 7. No previous LP with GA 8. Tested positive for COVID-19, or opted out of of COVID-19 testing
References
Publications (0)
Data not yet available
No reference posted for this study.